Things are action-point-based, so you’re choosing how to spend the two actions you have per turn. If you’re looking for something with a stratospheric skill ceiling, with extreme difficulty or refreshing gameplay, then you might want to look elsewhere.īattles take place on a grid, with your team of up to four heroes on one side, and the enemies tucked away in the corners of the map. But there are very few knobs or levers to twiddle, and there’s not much in the way of innovation. As a simple, easy-to-learn and easy-to-master strategy game, it definitely satisfies. So, the question becomes: does it hold a candle to the best in the genre? The answer’s complicated, as it depends what you’re looking for. It’s decently done.īut hey, this is an X-COM-style strategy game, so narrative isn’t the priority. We unlocked some forced decisions that prioritised the mission over the other characters, which was a double-edged sword when we didn’t expect one. We went for ‘obedient’, which – refreshingly – didn’t mean that we were ‘good’. It’s not all single-direction traffic, either – your choices do lead you down a few different paths, with characters reacting differently to you based on your current alignment. There’s a lightweight morality system going on too, as you can make dialogue choices that make you ‘obedient’ or ‘chaotic’. Spending time with the characters in Reverie Knights Tactics is always a pocket joy. ![]() They’re genuinely likable, and the plot generates enough fun scrapes for them to talk and argue about. Brigandine is happy-go-lucky and perennially hungry, while your elf guide, Fern, is one of those frosty characters that thaws out as the story goes on. ![]() It might all seem like weighty, dull fantasy, but Reverie Knights Tactics leans more into its characters, and that’s where it comes up trumps. ![]() Want to win a 12 month Xbox Live Gold subscription? Enter now!
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